Please make embeddings consider codyignore

When dealing with large projects, such as game engines like Unity, embeddings take a considerable amount of time due to the numerous non-code files. The embedding process can take hours and ends up distracting Cody from the actual scripts.

Currently, embeddings do not consider the codyignore file. Is it fixable?

Hello @NikoBellic

The development team is aware of the general embedding problem and is already in the reimplementation phase for a redesign.

I don’t have concrete internals, but it will be great. So stay tuned for what is coming.

Thank you for your patience.